﻿using UnityEngine;
using System.Collections;

public class EventID
{

    public const string On_Paper_RefreshFinished = "On_Paper_RefreshFinished"; //papermanager刷新资源列表完成

    public const string LoadPackageEvent = "LoadPackageEvent";//加载一个新的资源包

    public const string On_PackageList_Refreshed = "On_PackageList_Refreshed";//资源包列表刷新完成

    public const string EffectChangeEvent = "EffectChangeEvent";//特效切换

}
